Teenages, look out. 73.1% teenages in China had played online games.
Online game is a prosperous industry in China. Good for online game company.
But I can't control myself to think about the teenagers in China. Spending hours of time per day online, how much time is left in rest of the day. Can they get out of the scene quickly and do something realer after playing one or two hours game?
Hopefully, they can get ride of "Second Life" before getting lost.
When a 10-year old can get around Prevent addiction Act easily, can somebody else protect them?